
Other Games
Other projects that I've worked on, including:
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Work at Sneakybox - Mainly worked on the game "Chickenauts" while also having a minor role on "Haunted Paws". I was working under a strict DNA, so I don't have many of the work files from that time.
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Fluxo Games Internship - Learned how to make a game design document with screenshots and some character concepts.
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Clique - A game for Game Jam Plus 2025. Winning the 1st place locally for all categories.
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Seatyms - A boardgame that I made some art for. This was done as a project for University.
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Freezer Mask - a game for Global Game Jam 2026. Winning the category for "Best Game Design"
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Microgame - a solo game project made for a University assignment.
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This is Nuts - a game for Winter Game Jam 2026 organized by the Game Design Rindi board of Uppsala University. Winning the category for "VisSpel choice"

SneakyBox work
Throughout 2023 and 2024, I spent half a year working at SneakyBox doing an internship for 2 months and working as a 2D artist for 4 more. During this time, I mainly worked on the game "Chickenauts", working on concept art for characters, environment, UI, objects and making the finished assets and animations for them. I also did some minor work for another project of the team I worked with. However, because of the NDA, I only have very few works that I can show from these projects.
Some art from Chickenauts:



Concept art for another project:


Fluxo Games Internship
In the summer of 2022 I also did a short internship at Fluxo Games. I learned about the basic procedures that go into making games and practiced making a game design document, drawing in-game screenshot concepts as well as character concept art and a turnaround.
Game Idea, screenshots and desgin document:





Character concepts and turnaround:




Clique
"Clique" is a 2D story detective point and click game. It was made by a team of 3 for the Game Jam Plus 2025 and won the awards for all the local categories. As it was a small team, I worked on the majority of the art, some voice acting, game design and narrative aspects. The unexpected thing about this project is that it was all made in PowerPoint, yet can be played through without noticing it. This approach was taken as our group did not have anyone with much experience in programming.
Art wise, we went for a style that's relatively simple, since we had only 48 hours to make all the assets, yet would fit the story and game world well. The environment was a party house in the 80s. Which is why I chose the bright pink and cyan colors that were commonly seen at that time. I also focused on showing the time period through the characters' outfits.
Game room in different states:





Objects you can inspect <- closer ->

Character designs:










Seatyms
"Seatyms" is a recent project made at the end of 2025. It's a board game made by a team of 4 people. I took part in both drawing and designing visual components for this game, as well as some game design and narrative aspects. For this project, I made 11 different card designs based on the descriptions of the monsters and their powers. These were done in a monotone color scheme, taking into consideration the possibility of printing them out in black and white.











Microgame
This project was done as a solo exercise to create a small simple game all by myself. This taught me a lot of basics about what it's like working as different parts of a game development team. The Microgame was a short interactive experience that started with a cinematic, that I animated mainly in Unity and then moved on to a short minigame, where you have to catch falling beverages and avoid inedible items.




Environment:


Character:

Cinematic:







End Cinematic:




Freezer Mask
"Freezer Mask" is a fast paced two-player side-scroller race with varied combat. It was made by a team of 5 for Global Game Jam 2026. It was made in 48 hours and won the category for "Best Game Design". This was another project mainly done for experimentation and practice. I mainly worked on the narrative and art with another teammate. My focus were the character designs and the cinematic. I also worked on creating the overall feel of the game, UI and some environment details.
Characters:










Cinematic:








Other:




Fight arena
Play screen concept art





Selection screen elements
Win screen
Power up pickups
This is Nuts
"This is nuts" is a 2D bullet hell game made by a group of 6 for Winter Game Jam 2026 organized by the Game Design Rindi board of Uppsala University. We had 48 hours to make this game and won the category for "VisSpel choice". I took part in the game design, narrative and, of course, art fields of the game. The art was done by me and one more person and I mainly focused on the environment as well as around half of the characters. "This is nuts" was mainly a project done for practice and entertainment and the visual goal was to create two very aesthetically different areas in the game that would create a weird and chaotic feeling for the player.
Characters:







Dialogue characters (lineart done by teammate):







Cinematic:






Environment:


