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Shelf Life

About: A co-op arcade game made by a group of 7 students and won 3 awards (Best in Show, Best Arcade Experience and Student Choice) and 7 nominations in GGC 2025. I made the majority of the art assets for this game as well as actively participated in the idea behind the whole concept. Below you can find some examples of the work I did for this project.

Game Description:

"Money is running low, and now small monsters have infested your bakery and are stealing the last of your ingredients. To save the business you and your colleague start killing the monsters and baking them into delicious pastries! Defeat the monsters before they steal your ingredients and bake them into delicious deserts to save the bakery!"

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Role: Lead Artist, Project Owner, Game Designer

Date: 2025 April - June (10 weeks)

Character concept art

Finished dessert monster animations and concept art. The goal was to make characters that looked chaotic, silly, colorful and a bit annoying. I went for two characters for each of 3 different color combinations that were used in the game to frost the creatures.

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Cakes.png
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Jello.png
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Muffin.png
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Pancake.png
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Macaroon.png

Cinematic

Some visuals from the cinematic that plays at the start of the game for the players to get acquainted with the story as well as the rough storyboard I had made for the idea. 

Creating this piece was quite challenging as I had to adapt it to be played on 2 screens of different orientations: One vertical and one horizontal (to fit our physical arcade booth). Therefore, the storyboard was reworked a bit in the process to make it comprehensible when being shown simultaneously on both screens. I also decided to play into the strengths of this unconventional setup, making the vertical screen look like a bakery.

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1Frame_Window.png
FrostingScreenAnimationFork.gif
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3Frame_Hand.png
4Frame_Background.png
4Frame_Light.png
4Frame_Money.png
4Frame_Bakers.png
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S1Frame_Door.png
Cinematic.png
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UI and World

Some more works I did, but this time it was mainly UI, environment and different scenes from "Shelf Life". I tried to make every part of the visuals fit the theme and lean into the bakery aesthetic. I worked closely with the lead programmer, discussing how the player could interact with the different visuals and which parts could be added in engine to further improve the visuals. This proved to be a great learning experience as well, as I got to understand how to create assets that take the implementation possibilities into account.

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Lose Screen

DifficultySelection_Background.png
Shelves.png
DifficultySelection_TopIdle.png
DifficultySelection_MidHover.png
DifficultySelection_EasyIdle.png
DifficultySelection_MenuIdle.png

Song Selection Screen

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Win Screen

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Main Menu

Score Grading

↓↓↓↓

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B_Grade.png
A_Grade.png
S_Grade.png
SPlus_Grade.png
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Tutorial Asset

Win Screen animation, revealing the grade

Accuracy Indicators

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Details Screen

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Horizontal Lose Screen

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Horizontal Idle Screen

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Horizontal Game Screen

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Leaderboard_PieceOfCake.png
Leaderboard_HalfBaked.png
Leaderboard_ToughCookie.png
Placeholder_Succulent.png
Placeholder_Yummy.png
Placeholder_Chewy.png
Placeholder_Yuck.png
Untitled_Artwork_1.png
Untitled_Artwork.png
Untitled_Artwork_5.png
Untitled_Artwork_4.png
Untitled_Artwork_3.png
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Crosshairs

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Leaderboard_ToughCookie.png

Different level names for each leaderboard 

Art Direction

As the lead artist, I was responsible for making sure the game's feel is well portrayed through the visuals as well as answering many questions that other team members had about the aesthetics. The first step was made by deciding on what we want the players to feel when playing "Shelf Life", then moving on to creating a more detailed style guide together with the other artist. Even after that, however, many concepts were drawn, experimenting with composition, design, colors. Many of these tasks also contained working with the game's design and cooperating with teammates from other departments. 

Game concept ideation:

Some fragments from the style guide:

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Style Gui.png
Style Gui (1).png
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Arcade booth design and elements:

Print_Splash.png
Print_Sparkl.png
Print_Splash2.png
booth_grafitti_idea.png
boothbuild.png
Build_Grafitti_edited.jpg
Print_Crown.png
Print_Gloop.png
Print_Shoot.png
Print_Frost.png

Screen Layout, Logo and UI concepts:

ScoreScreenConcept21.png
DifficultySelectionEz.png
losescreenconcept.png
Icon_a.png
Icon_a_BandW.png
Icon_BandW.png
Bankrupcy_Combo_Meter.png
Score bar.png

Bakers, posters and more animation concepts:

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drift_study.png
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Poster Concepts.png
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Done looking through "Shelf Life"?

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